![]() I will start with a list of the new classes, those who have documentation else will be described only briefly. My name is Zyph, and I am going to attempt to document what this preview contains, and let you know what it may be incompatible with. Welcome to the Far East Preview! We are proud to give you this small glimpse into what will become the larger and more complete Far East Expansion Mod. This may seem like a small thing, but I know there are people on the team who would very much like to use some of the assets created as part of their resume. At this point I give permission for this content to be used as long as those involved in the creation of it are given creddit. I currently no longer have the time, or a team to work on this mod. ![]() In truth I am shocked to see where things stand. It has been a long time since I looked at this. Zyph, Epoch, Minesweeper, Foldar, Rusty, Vaash, and spawn.Īnd a very special thanks to our testers and JacKc for the new GM charge bar.Hello all. We of the Far East Team really hope you all enjoy this addition, and we look forward to your feedback. What is even better, is we plan to continue to add items to the pack! In total the Pack adds hundreds of new models and textures, and well over five hundred new items. These weapons will activate new animations, and soon be linked to new skills in the class. This pack also sees new Nodachi added specifically for the Kensei.Keep an eye out for the new Tsuba/Hilts on Katanas and Nodachi. Hundreds of new armor items ranging from level 10-100. ![]() Class specific armor sets at levels 25, 50, 75, and 100.With this pack you will see the following. We have filled the game with new items and armor for the individual FE classes that range in level from 5-100. The Spawn has also gone above and beyond to create amazing new models for you guys to enjoy. Rusty and I have been working very hard to remedy that situation. One of the issues we ran into with Pack 1 was the lack of class specific set items, and unique items. Note: The Mongol Archer Portrait is a place holder till the Vassh portrait is complete. With traps, bring your enemies towards you and see them trigger different traps while you send some tornadoes and blades to finish them off. The Subterfuge Tree is focused on those who prefer a sneakier way of killing. They can dodge an arrow, but can they dodge an explosion? From exploding arrows to hails of fire, you can decimate your enemies with fire or poison attacks from afar. The Marksmanship Tree is focused on mostly elemental distance attacks. You have to decide which style fits your play style best. With toggle-able increases to cast speed, attack speed and critical hit you will be killing silently and efficiently, but each style comes with its own cost. The Archer Tree is focused on the auto-attack using the bow. You can choose from one of the 3 tree's below to take down the enemies. This class takes inspiration from the TL1 class of the Vanquisher. While you can choose to fight close up with a melee weapon, the Mongol Archer is designed to work best with a bow or crossbow. The Mongol Archer class is deadly close up and from a distance. Trained by generations of remarkable heritage and culture, Mongolian Archers carry with them the strength and accuracy to utilize a bow with near perfection. The Mongolian Archer Torchlight 2 Walkthrough In this installment we are pleased to bring you 1 new class, and a massive host of new items for you to collect and trade. ![]() Welcome to Pack 2 of the Far East Expansion!
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